Thursday, November 21, 2013

Understanding the QWidget layout flow

When layouts in a UI are not behaving as expected or performance is poor, it can be helpful to have a mental model of the layout process in order to know where to start debugging.  For web browsers there are some good resources which provide a description of the process at different levels. The layout documentation for Qt describes the various layout facilities that are available but I haven't found a detailed description of the flow, so this is my attempt to explain what happens when a layout is triggered that ultimately ends up with the widgets being resized and repositioned appropriately.

  1. A widget's contents are modified in some way that require a layout update. Such changes can include:
    • Changes to the content of the widget (eg. the text in a label, content margins being altered)
    • Changes to the sizePolicy() of the widget
    • Changes to the layout() of the widget, such as new child widgets being added or removed
  2. The widget calls QWidget::updateGeometry() which then performs several steps to trigger a layout:
    1. It invalidates any cached size information for the QWidgetItem associated with the widget in the parent layout.
    2. It recursively climbs up the widget tree (first to the parent widget, then the grandparent and so on), invalidating that widget's layout. The process stops when we reach a widget that is a top level window or doesn't have its own layout - we'll call this widget the top-level widget, though it might not actually be a window.
    3. If the top-level widget is not yet visible, then the process stops and layout is deferred until the widget is due to be shown.
    4. If the top-level widget is shown, a LayoutRequest event is posted asynchronously to the top-level widget, so a layout will be performed on the next pass through the event loop.
    5. If multiple layout requests are posted to the same top-level widget during a pass through the event loop, they will get compressed into a single layout request. This is similar to the way that multiple QWidget::update() requests are compressed into a single paint event.
  3. The top-level widget receives the LayoutRequest event on the next pass through the event loop. This can then be handled in one of two ways:
    1. If the widget has a layout, the layout will intercept the LayoutRequest event using an event filter and handle it by calling QLayout::activate()
    2. If the widget does not have a layout, it may handle the LayoutRequest event itself and manually set the geometry of its children.
  4. When the layout is activated, it first sets the fixed, minimum and/or maximum size constraints of the widget depending on QLayout::sizeConstraint(), using the values calculated by QLayout::minimumSize(), maximumSize() and sizeHint(). These functions will recursively proceed down the layout tree to determine the constraints for each item and produce a final size constraint for the whole layout.  This may or may not alter the current size of the widget.
  5. The layout is then asked to resize its contents to fit the current size of the widget using QLayout::setGeometry(widget->size()). The specific implementation of the layout - whether it is a box layout, grid layout or something else then lays out its child items to fit this new size.
  6. For each item in the layout, the QLayoutItem::setGeometry() implementation will typically ask the item for various size parameters (minimum size, maximum size, size hint, height for width) and then decide upon a final size and position for the item. It will then invoke QLayoutItem::setGeometry() to update the position and size of the widget.
  7. If the layout item is itself a layout or a widget, steps 5-6 proceed recursively down the tree, updating all of the items whose constraints have been modified.
A layout update is an expensive operation, so there are a number of steps taken to avoid unnecessary re-layouts:
  • Multiple layout update requests submitted in a single pass through the event loop are coalesced into a single update
  • Layout updates for widgets that are not visible and layouts that are not enabled are deferred until the widget is shown or the layout is re-enabled
  • The QLayoutItem::setGeometry() implementations will typically check whether the current and new geometry differ or whether they have been invalidated in some way before performing an update. This prunes parts of the widget tree from the layout process which have not been altered.
  • The QWidgetItem associated with a widget in a layout caches information which is expensive to calculate, such as sizeHint(). This cached data is then returned until the widget invalidates it using QWidget::updateGeometry()

Given this flow, there are a few things to bear in mind to avoid unexpected behaviour:
  • Qt provides multiple ways to set constraints such as fixed and minimum sizes.
    • Using QWidget::setFixedSize(), setMinimumSize() or setMaximumSize(). This is simple and available whether you control the widget or not.
    • Implementing the sizeHint() and minimumSizeHint() functions and using QWidget::setSizePolicy() to determine how these hints are handled by the layouts. If you control the widget, it is almost always preferable to use sizePolicy() together with the layout hints.
  • The layout management documentation suggests that handling LayoutRequest events in QWidget::event() is an alternative to implementing a custom layout. A potential problem with this is that LayoutRequest events are delivered asynchronously on the next pass through the event loop. If your widget is likely to update its own geometry in response to the LayoutRequest event then this can trigger layout flicker where several passes through the event loop occur before the layout process is fully finished. Each of the intermediate stages will flicker on screen briefly, as the event loop may process a paint event on each pass as well as the layout update, which looks poor. So if you need a custom layout, subclassing QLayout/QLayoutItem is the recommended approach unless you're sure that your widget will always be used as a top-level widget.

Monday, November 4, 2013

Improving build times of large Qt apps

My colleagues and I spent time recently improving build times of a largish Qt app (Mendeley) and its associated test suite. I'm sharing some notes here in case anyone else finds them useful. Most of the steps here fall under one of a few basic ideas:
  • Measure first
  • Do more in parallel
  • Work around the inefficiencies of C++ compilation
  • Use faster tools
  • Do less disk I/O
All of these steps can improve build times on all platforms, but those that reduced the amount of I/O during builds were especially effective on Windows.

Measure first


When we started out, I expected that running the tests would be consuming most of our CI system's cycle time. In the end it turned out that the largest bottleneck was actually just building the code on Windows, which was taking 3x as long as Linux (30 mins for a fresh build vs 10 on Linux). The unit tests did take longer to run on Windows by a factor of 2 (20mins total vs 10 on Linux).

Use those cores!


One of simplest things to address is usually taking advantage of multiple cores on your system. The '-j' argument to make sets the number of parallel jobs. The optimal number will depend on a number of factors. Setting the value to the number of cores is a reasonable starting point, but check what happens with different values.

When running unit tests, use the option in the driver to run multiple tests in parallel. ctest supports a '-j' argument for this as well. An important thing to remember before enabling this is that your tests need to be set up so that they can't interfere with one another. This means not trying to use the same resources (files, settings keys, I/O ports, web service accounts etc.) at the same time. Some tests might be easier to isolate than others in which case you can split your test suite into subsets and only run some of the subsets in parallel. ctest has a facility for assigning labels to tests using.

set_tests_properties( $TEST_TARGET PROPERTIES LABELS $LABELS)

CTest then has a set of command-line arguments that can be used to run only tests with labels matching a certain pattern, or exclude tests with labels matching a certain pattern. This can then be used to run only a subset of tests which are known not to interfere with one another concurrently.

Working around C++ compilation inefficiency


When the compiler encounters an #include statement, it effectively copies and pastes the content into the current source file. The resulting output that the compiler has to lex, parse and understand the semantics of ends up being tens of thousands of lines long in the case of a typical source file in a Qt app. The more you use code-heavy headers such as the C++ standard library or Boost, the worse this gets. This is incredibly inefficient and means that much of your build time can be spent re-parsing the same source code over and over. This is compounded by the complexity of parsing C++ in the first place.

Consider this very simple list view app.  There are only 15 lines of actual code in the example but the preprocessed output, which can be produced by passing the -E flag to gcc, is just under 43,000 lines of actual code (as determined by sloccount) or just under 60,000 lines when C++11 mode is enabled (using the '-std=c++0x' flag).

In a language with a proper package/module system (eg. C#, Go or many other languages), processing an import only involves reading some metadata from the already-compiled module rather than re-parsing everything. A proper module system for C++ is in the works but is still some way off. In the meantime, there are hacks workarounds available which can help considerably.

Precompiled headers


MSVC, GCC and Clang all have good support for precompiled headers. The use of precompiled headers is even more important now since the preprocessed output of many of the #includes from the C++ standard library grows considerably in size when C++11 is enabled. Note that under MSVC on Windows, C++11 mode is always enabled.

With the small example above, creating a precompiled header which includes just the QStringList header reduces compile times for the main .cpp file on my system from ~1.1s to ~0.7s (about 35%). This sounds modest but adds up by the time you have a project with hundreds of source files. Even in a small project with just a few dozen source files I think it is worthwhile.

The steps to enable precompiled headers will depend on the build system you are using. With qmake, this is relatively simple. CMake lacks a simple built-in command for this but there are samples online that we used as a basis.

A downside of precompiled headers is that you are effectively automatically #including an extra header with every file that you build, so a file may compile in a build with precompiled headers but fail to build in one without if the file is missing necessary #includes that are supplied by the precompiled header when enabled. If you're running a CI system is therefore useful to have at least one regular build that is not using precompiled headers.

Unity builds


A unity build involves creating a single source file which #include's all the source files from a particular module or the whole project and compiling that at once. The main caveat with this approach is that variables and functions declared within an implementation .cpp file may now clash with declarations from other source files - since they are now being compiled together as a single source file instead of separately.

More efficient build tools


Part of the reason for a gradual creep in built times as a project grows is due to scaling issues with build tools. The amount of time taken for a do-nothing build (ie. running 'make' when everything is up to date) grows noticeably with cmake + make as the total number of targets to build increases. Fortunately for us, engineers on Google Chrome ran into this problem harder and long before we did so they have produced some helpful replacements for the standard tools:
  • The Ninja build system is designed to be faster, especially for incremental builds where little changed. Recent versions of CMake have built-in support for generating Ninja build files (use 'cmake -G Ninja' to generate Ninja build files). The difference in build speed for incremental builds where little changed is decent on Mac and Linux but very noticeable on Windows compared to nmake. Prior to Ninja, Qt developers also created jom as a faster alternative to make.
  • On Linux, the Gold linker is faster than the traditional ld linker and can often be used as a drop-in replacement.

Reducing total disk I/O


Disk I/O is very slow, reducing the total amount of I/O (especially random I/O) required during a build can improve overall build times substantially. Anecdotally, this is especially true on Windows where reducing the total amount of I/O performed during a clean build had the largest impact in terms of achieving parity between build + test times on Windows and build times on Linux and Mac.

Use faster hardware


It always feels a little dirty to solve software inefficiency by throwing faster hardware at the problem but if you can afford it, it can be a quick win.
  • Adding more memory will reduce the likelihood of the build system swapping.
  • A good SSD drive will speed up disk I/O, especially for operations which do a lot of random I/O.
  • If you have a lot of memory spare you can create a RAMDisk and do the build on that.
I haven't compared the impact of an SSD vs. a standard IDE drive myself, this advice comes mostly from Chromium developers build notes.

Reducing debug info size


In debug builds, a large proportion of the total size of data read/written from disk is typically debug information. When doing local development, this information is usually useful. When generating builds on a continuous integration system that will purely be used for automated tests, this is less so.
  • All compilers (MSVC, gcc, clang) have switches to control the amount of debug info that is generated. With gcc/clang these are controlled by the -gXYZ switches.

Generating fewer binaries for tests


For every binary that is generated as part of a project, there are a number of overheads:
  • Each binary will add a number of additional targets to the build system
  • Each binary requires a linking step - which can be memory and I/O intensive.
  • Each binary generated requires reading/writing additional data to disk. The cost of this depends on how large the generated binary is and how many files need to be processed to assemble the final binary.
In our case, we are using the QTestLib framework for unit tests, which by default encourages the creation of one test class per original class. Each test class is then compiled into a separate binary with a QTEST_MAIN($TEST_CLASS_NAME) macro providing the entry point for the test app. This works fine for smaller apps. When a project grows larger however and you have hundreds of test classes, the overhead of linking all of those binaries can add noticeably to the total build time.

We changed the test builds to produce one test binary per source directory instead of one per test class. This was done by replacing the QTEST_MAIN() macro with a substitute which instead declares a '$TESTCLASS_main()' function and registered it in a global map from test class to init function on startup. All of the test classes are then compiled and linked together with a small stub library which declares the 'int main()' function that reads the name of the test to run from the command-line and calls the corresponding '$TESTCLASS_main()' function, forwarding the other command-line arguments to it. This allows multiple Qt test cases to be linked into a single binary which improves build times in several ways:
  • The number of linking operations during builds was considerably reduced.
  • The total amount of binary data generated on disk was reduced as code that was previously statically linked into the test binary for each test class is now only linked into a single test binary for each group of tests.
  • The total number of make steps and targets for the whole project was reduced.
On Windows this change shaved 30% off our total build time and the impact on build times of adding a new test case is now greatly reduced.

Generating smaller binaries


Another way to reduce the size of compiled binaries is to build each module of the app into a shared rather than static library. This is sometimes referred to as a 'component build'. When there are many executables being generated from the same source code this reduces the amount of work for the linker and the amount of IO by only generating the shared code and associated debug info once when building the shared library/DLL, instead of linking it separately into each binary.

Note that by doing this you are deferring some of the linking work from build time to runtime and consequently startup will slow down as the number of dynamically loaded libraries increases.

Further reading

I hope these notes are useful - please let me know if you have other recommendations in the comments. In the meantime, here are a few notes for existing projects which I found useful background reading:

  • Notes on accelerating Chromium builds on Windows, Linux and Mac - this doesn't involve Qt but the advice is still quite relevant.
  • Notes on improving Firefox's build system.
  • An explanation of how a language designed with build performance in mind differs from C++



Tuesday, June 25, 2013

qt-signal-tools 0.2

A new version of the qt-signal-tools library for connecting signals to arbitrary functions is available.

Changes in this release:

  • Compatibility with earlier versions of Qt 4.  The previous release required Qt 4.8.  The current version works with Qt 4.6 and up and possibly older releases as well.
  • Compatibility with Qt 5.  Though the functionality of QtSignalForwarder can be mostly achieved in Qt 5 using the new signal/slot syntax, this may be useful for creating code which can work with either version or for porting.
  • Performance improvements.
  • QtSignalForwarder::connectWithSender() utility, this provides a convenient way to connect a signal to a slot which includes the sender as the first argument.  eg. connectWithSender(button, SIGNAL(clicked()), form, SLOT(buttonClicked(QPushButton*))) 


The performance improvements come from changing the way that the hidden proxy object which forwards the signal determines where the signal came from.  The previous implementation worked in the same way as QSignalMapper by using QObject::sender() and QObject::senderSignalIndex() to determine which signal the proxy was handling.  These two functions have some overhead though.  Both not only lock a mutex but there is also a linear slowdown as the number of senders connected to a given receiver increases.  The previous version of QtSignalForwarder therefore created a new proxy object for each sender.

So I looked for an alternative way to identify the caller of the slot.  When a signal -> slot connection is established, Qt internally maps the arguments to the SIGNAL() and SLOT() macros to integer method IDs.  The details of the connection, including the receiver, connection type and method IDs of the signal/slot are then stored in a connection object and added to a list maintained by the sender.  When a signal is emitted, Qt invokes the qt_metacall()function provided by the receiver's QMetaObject and passes in the kind of action to perform (property read, property write, method call), a method/property ID and a list of arguments.  This function then forwards the arguments to actual signal/slot method corresponding to the method ID.

The method IDs are normally assigned by moc when it processes a header file and generates the QMetaObject object that is used for all of Qt's introspection features.  However, it is possible to specify the method IDs directly when creating a connection by using QMetaObject::connect(sender, signalMethodId, receiver, receiverMethodId...).  I'm now abusing the receiver method ID by assigning a new ID to each connection.  A caveat is that internally method IDs are stored as 16-bit unsigned integers to save space, since a single QObject-based class would normally have tens of methods at most.  This means there is an upper limit of ~65K unique tags that can be used to identify the connection being invoked.

After removing the use of sender() and senderSignalIndex() in QtSignalForwarder the same proxy object can be re-used for a larger number of senders/receivers.  A caveat is that we now have to be more careful about how this is used in the context of multiple threads.  For now I've kept things simple by restricting the use of QtSignalForwarder::connect() to objects which live on the main application thread, which is not a problem for many practical purposes.  When this does need to be used with an object that lives on a background thread, a new QtSignalForwarder instance can be created and the bind() function used directly.

Saturday, February 16, 2013

qt-signal-tools - Pre-packaged slot calls and connecting signals to arbitrary functions in Qt 4

A useful new feature in Qt 5 is the ability to connect signals to arbitrary functions instead of just Qt signals/slots/properties, including C++11 lambdas.  As this page on the Qt Project wiki explains, this is especially useful when writing code to perform async operations where you often want to pass additional context to the slot.

I've written a small library for Qt 4 which provides similar functionality. The library includes:
  • QtCallback - A pre-canned QObject method call. QtCallback stores an object, a slot to call and optionally a list of pre-bound arguments to pass to the slot. This is useful if you need to pass additional context to the slot, other than the values provided by the signal.
  • QtSignalForwarder::connect() - Connects signals from QObjects to arbitrary functions or methods or QtCallbacks. You can use this together with bind() and function<> to pass additional arguments to the method other than those provided by the signal or re-arrange arguments. You can think of this as a more flexible alternative to the QSignalMapper class that Qt 4 provides. There are also a couple of utility features:
    • QtSignalForwarder::delayedCall() - A more flexible alternative to QTimer::singleShot() which can be used to invoke an arbitrary function after a set delay.
    • Event connections - Invoke an arbitrary function or QtCallback when an object receives a particular type of event. This is useful when the object does not have a built-in signal that is emitted in response to that event and requires less boilerplate than using QObject::installEventFilter()
  • safe_bind() - A downside of connecting a signal to a function object is that the signal does not automatically disconnect if the receiver is destroyed. safe_bind() creates a wrapper around a (QObject*, function) pair which when called, invokes the function if the object still exists or does nothing and returns a default value if the object has been destroyed. You can use this together with QtSignalForwarder to connect a signal to an arbitrary method on a QObject which effectively 'disconnects' when the receiver is destroyed.
For example usage, please see the README, the examples and the tests. The code is available from github.com/robertknight/qt-signal-tools.  The requirements are:
  • Qt 4.8
  • A compiler with the TR1 standard library extensions (most C++ compilers from the past few years - including MSVC >= 2008 and GCC 4.x. I have tested with MSVC 2010 and recent GCC/Clang versions) or one which supports equivalent features from the C++11 standard library.
Compared to the implementation in Qt 5, there are a few disadvantages:
  • Argument type checking happens at runtime when QtSignalForwarder::connect() is called, similar to standard QObject signal-slot connections. QObject::connect() in Qt 5 can do type checking at compile time.
  • In order to do the runtime type checking, the types of arguments passed from the signal to the function or method must be registered using Q_DECLARE_METATYPE() or qRegisterMetaType()
  • Using QtSignalForwarder does have additional overhead since a hidden proxy object is created to route the signal and arguments to the target function. I investigated using a single proxy object for all forwarded signals or a pool of proxies. Unfortunately it turns out that the QObject::sender() and QObject::senderSignalIndex() functions which are used internally have a cost that is linear in the number of connections.
Please let me know if you find this useful. If there is any other related functionality which you'd like to see, please let me know in the comments.

Monday, August 27, 2012

qt-mustache Templating Library

I had a need for a templating library for use with several Qt projects.  I was looking preferably for something simple that is easy to drop into a project and has a familiar syntax.  Existing libraries that I found included Grantlee (a featureful library using Django template syntax), Qustache and QCTemplate (a thin wrapper around Google's CTemplate library for logic-free templates which inspired Mustache).  None of these were quite what I was looking for, so I wrote a small library which uses the popular Mustache template syntax.

Example Usage:
#include "mustache.h"

QVariantHash contact;
contact["name"] = "John Smith";
contact["email"] = "john.smith@gmail.com";

QString contactTemplate = "<b>{{name}}</b> <a href=\"mailto:{{email}}\">{{email}}</a>";

Mustache::Renderer renderer;
Mustache::QtVariantContext context(contact);

QTextStream output(stdout);
output << renderer.render(contactTemplate, &context);
Outputs:
 <b>John Smith</b> <a href="mailto:john.smith@gmail.com">john.smith@gmail.com</a>
The main feature, like Mustache itself, is that it doesn't have that many features.  The lack of logic constructs in templates prevents application logic from ending up in the templates themselves. Other 'features' are:

  • Lightweight.  Two source files.  The only dependency is QtCore.
  • Efficient.
  • Complete 'mustache' syntax support (values, sections, inverted sections, partials, lambdas, escaping). I may look at incorporating one or two facilities from Handlebars in future.
  • The standard data source is a QVariantMap or QVariantHash.  There is an interface if you wish to provide your own - eg. if you wanted to use a QAbstractItemModel as the data structure to fill in a template.
  • Partial templates can be specified as an in-memory map or .mustache files in a directory.  You can also provide your own loader if you want to be able to fetch partial templates from a different source.

The code is available from github (BSD license): https://github.com/robertknight/qt-mustache

Thursday, July 21, 2011

Qt Inspector

Whilst debugging a widget layout problem a few days ago, I was looking around for a tool to view the structure of a Qt application without having to recompile it, or in other words, Firebug / Web Inspector for Qt widgets.  I found the KSpy tool in the KDE repositories which is in need of some love and there are a variety of tools to aid in runtime debugging and modification of QML but not much in the way of tools for QWidget-based interfaces.  Please let me know in the comments if I missed any.

I have put together a simple tool called Qt Inspector.

Qt Inspector starts a specified application or connects to an existing Qt application and once connected can:
  • Browse the object tree of Qt applications.
  • View properties of objects
  • Edit properties of objects
  • Locate a widget in the object tree by clicking on it in the application
  • Copy a reference to an object for use in a debugger (eg. to manipulate it by calling methods on it, examine member fields, setup conditional breakpoints)
Here is a screenshot of Qt Inspector connected to Dolphin showing the widget tree for the settings dialog. Like the Web Inspector or Firebug, this can be used to tweak styling settings, layouts and other properties without a recompile.



Usage:

Qt Inspector can either attach to an existing application or launch
a specified application and then attach to it.

From a terminal, this can be done with:

qtinspector [process ID]
qtinspector [program name] [args]

Design:

Qt Inspector operates by injecting a helper library into the target process using gdb.  This helper library sets up a local socket and listens for requests from the inspector process. The inspector and target process communicate via protocol buffer messages over this socket.

The inspector uses Qt's meta-object system to fetch the properties of an object and read/write their values, so properties need to be declared with Q_PROPERTY for them to be visible to the inspector.

Source:

The code is up on GitHub.  Please download it and give it a whirl.  Happy forking :) 

Update:  Eva Brucherseifer let me know about the Basyskom Inspector tool in Gitorious.  In addition to being able to select and inspect widgets it can also view signals and slots, application resources and take screenshots. 

Monday, April 12, 2010

We're hiring Qt developers

I'm currently working for Mendeley, a startup based in London. We're building software for organising, reading, annotating and collaborating on research papers (mostly in PDF format) which integrates with an online network for researchers. We're currently looking for developers to join the team working on our Qt-based desktop application for Windows, Mac and Linux.

Essential skills are:


  • Knowledge of C++ and experience debugging, testing and profiling C++ applications.

  • Experience with Qt. If you're the kind of person who likes delving into the internals of Qt that's even better.

  • Solid computer science basics.

Knowledge of any of the following would be particularly useful:


  • Model/view frameworks (especially Qt's implementation). An interest in or experience with some of the upcoming Qt technologies (eg. Qt Quick) would also be a plus.

  • Databases (in particular, SQLite)

  • Search/indexing frameworks (eg. Lucene)

  • Scripting languages (eg. Python, Ruby)

  • Version control (SVN, git).

  • Automated testing tools (eg. QtTest).

  • Knowledge of platform-specific APIs such as Cocoa on Mac*.

Involvement with open source projects is a big plus. Dog fooding your own software is always helpful, so if you have a background in research or even just like reading papers to find out how things work, that would also be useful.

If you're interested, please get in touch.


* Though Qt abstracts away most platform details, there are times when using native APIs is necessary.

Friday, May 8, 2009

Konsole under Jaunty

As noted in several places, some applications feel somewhat sluggish in Ubuntu Jaunty compared with Intrepid if your system has an Intel graphics card.

There isn't a great solution for X in general yet - some options involving X.org tweaks and replacement X packages are discussed here

Applications which render a lot of text seem to be affected quite a bit. For Qt applications there is a simple workaround, in Konsole the workaround makes tab-switching much more snappy. Start Konsole with the raster graphics mode:

konsole -graphicssystem raster

This also works wonders on the Mendeley Desktop research management software which I work on.

Sunday, August 17, 2008

Konsole scrolling weirdness

Some users are experiencing weird visual glitches when scrolling in Konsole. The problem isn't trivial to debug but until it gets fixed there are a couple of workarounds:
  • Un-hide the menu bar if it is hidden
  • Set the QT_USE_NATIVE_WINDOWS environment variable to '1' before starting Konsole (export QT_USE_NATIVE_WINDOWS=1)

Saturday, June 7, 2008

Slow on NVidia?

If you have an NVidia graphics card and Konsole in trunk seems very slow in a composited desktop (eg. KWin 'desktop effects' or compiz are enabled) then start Konsole with the --notransparency option. Intel/ATI are not affected.

I do not know the cause of the problem, I'll post an update when I find out.

Friday, May 9, 2008

Singing in tune

Sebas, Tom and Aaron discuss a regular 6 month release cycle. This was first brought up in Mark Shuttleworth's keynote at Akademy 2007. The relevant section starts around 30:00 and in the questions at 42:00. There was more to his argument than just "release every 6 months". The exact time delay was a detail, albeit an important one. For the benefit of those who weren't there and perhaps also those who were, I'll summarize his points:
  • Regular, predictable releases which are synced with appropriate other projects provide a sense of rhythm and structure. It allows projects up/down and across-stream to plan better and co-operate more efficiently.
  • If distributors believe they can trust KDE's release schedule and release quality then they will allow a smaller safety margin between the time KDE makes a release and the time when distributors need to ship their next release. Consequently, new releases will get to users faster and hence feedback from recent developments will get back to developers faster. Gnome already benefits from this trust.
  • Getting the release out is the most important feature.
  • It would be wrong for KDE to specifically pick a distribution to sync with. Instead pick a date which 'conveniently' matches that of other software at the same level in the stack. This synchronization may be explicit or it may be "coincidental" (if arranging and publicly announcing such co-operation is unpalatable for whatever reason)
  • Regular time-based releases are much easier if features can be landed when they are complete, so that the primary work going on in trunk is integration, as opposed to dividing up the 6 months into slots of X months feature development, Y months bug fixing, Z weeks releasing. The kernel developers have proved that this approach can work.
  • The regular cycle may have to be suspended for big backwards-compatibility breaking upgrades (KDE 4)
  • The value of synchronization is sufficiently high that it may justify re-arranging the structure of a big project to accommodate it.
  • The time delay is subject to debate. Ubuntu found that 6 months works well for them because, for example, it divides evenly into a year so holidays etc. can be planned around it. The appropriate delay depends on where a project is in the stack and what its up/down and across-stream are doing. Further upstream projects can generally get away with a shorter delay because there is of the buffer provided by downstream.
From what I recall, there was a general consensus amongst attendees in favor of the idea - which left the details to sort out. My personal experience with large projects is limited but I think the above arguments are good, particularly the key first point and the evidence from projects which have tried to follow this approach is positive on the whole.

Wednesday, April 23, 2008

Magic Trick

Magic trick for Kubuntu users:

1. Make an empty new directory ~/.compose-cache
2. Start a KDE application which has a text input widget (anything with a line edit or editable combo box will do)
3. Check ~/.compose-cache, it should now have a file in it whoose name is a long string of numbers

All being well, your Qt/KDE/Gtk applications should now start up 50-150ms faster.

Users of other distros are welcome to give it a try, I have only been able to test directly on Kubuntu. If you have a non-empty /var/cache/libx11/compose folder (eg. SuSE users) then this optimization is already enabled so you don't need to do anything.

For those curious about what is going on here, this enables an optimization which Lubos (of general KDE speediness fame) came up with some time ago and was then rewritten and integrated into libx11. Ordinarily on startup applications read input method information from /usr/share/X11/locale/<your locale>/Compose. This Compose file is quite long (>5000 lines for the en_US.UTF-8 one) and takes some time to process. libX11 can create a cache of the parsed information which is much quicker to read subsequently, but it will only re-use an existing cache in /var/cache/libx11/compose or create a new one in ~/.compose-cache if the directory already exists.

Relevant freedesktop.org bug report

Saturday, April 19, 2008

Konsole - KDE 4.1 Changes

I had a few emails recently asking for a summary of changes in the terminal and in particular 'Send Input to All' which was missing from KDE 4.0. So here are the changes in 4.1, in addition to the many bug fixes and tweaks.

  • Copy Input To dialog allows input to one session to be copied to all or a subset of other sessions. (Like 'Send Input to All' in KDE 3 but more flexible)

  • Drag and drop re-arrangement of tabs and movement of tabs between windows.

  • Better warnings and fallbacks if starting the shell fails (due to missing binary or crash).

  • Transparency is available by default (with an option to forcibly disable it)

  • Support for bi-directional text rendering. (Diego Iastrubni)

  • New 'Dark Pastels' colour scheme (adapted from one by Christoffer Sawicki)

  • Mouse-wheel scrolling in less and other non-mouse enabled terminal applications

Nothing ground breaking here but it should make KDE 4.1 a nice step forwards from KDE 3.5 for those who have stayed away from KDE 4.0.

In other news, like several other KDE developers I have started using git and git-svn locally. It is a huge improvement over SVN, especially when developing experimental features that touch many parts of the code alongside bug fixes to the current trunk. It does make you wonder how you ever managed before. A quick "git branch" on my current local checkout shows 10 branches for various little features in progress, for example:

custom-pty-fd
image-background
inheritance-ui
* master
port-to-mono
profile-editor-binding
profile-editor-improvements
window-tab-settings

Interestingly though and perhaps paradoxically given the open nature of the project, one of the most useful benefits is the ability to create branches to work on features without telling the whole world. There is much emphasis on the benefits of incremental development but at the same time I think it is important to be able to do some things in private so that they can arrive on the scene with a bang that gets attention. Compiz or git being good examples.

Monday, March 24, 2008

Users and User Research

I'd like to second Celeste's recent posts about user-research. Having watched KDE development fairly closely for a couple of years now I agree that it is why, despite many man-hours of development, some projects just aren't as useful as they could be.

A classic example for me is the story of my first patch to KDE. KDE's education suite includes a tool called KMPlot which takes a mathematical expression and plots it as a graph. At secondary school my teachers used a similar program called OmniGraph heavily. Aside from looking and feeling somewhat dated it had a raft of minor irritations which could easily be fixed with access to the code.

I wanted something similar to help with assignments at home and I found KMPlot (KDE 3.4x). I fired it up and entered a simple equation:

y = sin(x)

I was met with a somewhat cryptic error. It turns out that KMPlot required equations to be defined as named functions ( name(x) = expression ). Children at secondary schools in England don't learn about these until A-Levels, 4 years after they start playing with graphs. Whoops! My first patch fixed this by accepting "y = expression" equations and then re-writing them internally.

A more signficant problem was the interface design. A common use of OmniGraph was for teachers to load it up on their PC in a classroom which was connected to a projector. They would then enter several related equations into OmniGraph and use laser-pointers, electronic white-board pens or wooden rulers to explain the relationships between the various equations and their graphs. This environment imposes a couple of major requirements:

  • Projected images generally have poor contrast. The equations therefore need to be displayed in a big colorful font so that they can be read at a distance by pupils in a classroom.

  • In order to compare multiple equations and their graphs, equations need to be displayed alongside their graphs.

In KDE 3.x KMPlot only showed the graphs in the main window. Equations were hidden in a separate window and were displayed only at ordinary text size. Not difficult to fix during the design stages but really hurts its use in a classroom environment. Happily KMPlot in KDE 4.x goes some way to addressing these problems - although the interface is not as clean and uncluttered as OmniGraph. On the plus side, the graph rendering is much more attractive in KMPlot.

Sunday, December 30, 2007

Finishing touches and embedded terminal improvements

The KDE 4.0 release is now very close, so I have been concentrating on fixing bugs and tidying up loose ends. Many bugs and missing menu items in the embedded terminal have been fixed in recent days.

A number of features found in KDE 3's Konsole have not been implemented to acceptable standards yet and the UI for them has been removed. Konsole/KDE 4.0 will not have:

  • Session management (ie. remembering the tabs open in Konsole windows when logging out)

  • Sending input from one tab to all other tabs ("Send Input to All")

  • Support for terminal programs resizing the terminal window

The good news is that the embedded Konsole part became much more flexible in recent days as I fixed the context menu in the part so that it exposes features which were not previously available from the embedded terminal (in KDE 3 or the KDE 4 betas)

  • Profiles, including the default profile, are shared with the main Konsole application. They can be manipulated in the embedded terminal via 'Manage Profiles', 'Edit Current Profile' and 'Change Profile' on the context menu.

  • Save output as plain text or HTML

  • Scrollback options and clearing

If there are any particularly annoying bugs which you want to see fixed before the release, please make sure they are filed on bugs.kde.org and add votes to them to help me prioritise them. Thanks to everyone who has been testing the KDE 4 pre-releases and a happy new year to all :)

Tuesday, December 11, 2007

Memory-efficient KDE 4 debugging

The GNU Debugger (gdb) is the standard tool for debugging applications on Linux. Unfortunately starting a KDE 4 application using the gdb debugger as it comes "out of the box" takes a long time (over a minute on my laptop) and uses vast amounts of memory (> 500MB) due to the time required to load the debugging 'symbols' (class names, method names etc.). This a problem especially if you have built Qt, kdelibs and other important libraries with debugging information. If you are running on a machine with less than 1GB RAM (eg. my 512MB laptop used for development) then your system is likely to slow to a grinding halt for a while.

As I discovered talking to other KDE hackers at FOSSCamp 2007, this means that some people never use the debugger at all, relying solely on debugging messages printed by the program as it runs.

One solution to this is to only load debugging information for the code which you are interested in debugging. I wrote an email on the KDE developers list about how to do that here, which was written up more clearly by Constantin here (his blog does not appear to be syndicated on PlanetKDE, so hopefully this reaches a wider audience). One important thing to bear in mind is that you can only ask gdb to set breakpoints (ie. stop execution in) functions for which debugging information has been loaded.

Manually asking gdb to load the 3-6 libraries you need to debug a given problem can be quite a hassle. What I do is to define a few functions in my ~/.gdbinit file to load commonly used subsets of libraries. In order to debug most problems, you need the core Qt,KDE and C libraries loaded plus your application code. These all load relatively quickly and won't use too much memory, so it is usually useful to load them all together. If you need to examine the state of Qt widgets or other GUI-related things then you will need to load the QtGui library. This takes a few seconds and uses a fair amount of memory so it should be avoided otherwise.

Add the following to your ~/.gdbinit file,

def load-common-kde-libs
shar libc
shar glib
shar QtCore
shar kdecore
end

def load-gui-kde-libs
shar QtGui
shar kdeui
end

Then when debugging a KDE application, start the application with set auto-solib-add off (I put this command inside ~/.gdbinit as well, see the linked blog most and email above) and then interrupt it using Ctrl-C. Run load-common-kde-libs and then load any libraries specific to your application, usually shar <appname> will catch them. In many cases, this will be enough information to get useful backtraces (using bt) and examine the state of the application. If when you run the bt command the backtrace includes calls to functions inside the QtGui,kdeui or other libraries near the top before the calls to functions in your application's code then you will need to load those as well and then re-run bt in order to find out where in your code the problem is.

As mentioned on the KDE TechBase page, there is a script in SVN (trunk/KDE/kdesdk/scripts/kde-devel-gdb) which includes really useful gdb functions for debugging KDE applications, such as printq4string (prints the contents of QString objects) and identifyq4object (prints the class name of an object which inherits from QObject).

Other KDE debugging tricks

  • Stepping through an application which was built with compile-time optimization enabled (the default) can produce some really weird results because during compilation, the structure of the code may be altered and variables or function calls can be removed ('optimised out') to improve performance. Optimizations can be disabled by passing -DCMAKE_BUILD_TYPE=Debug to cmake when setting up the build. The resulting programs will run more slowly, depending on how much of the Qt/KDE library stack is built without optimisations (in my case, everything from Qt and up is).

  • Some applications in KDE (eg. dolphin, konsole) are single-instance, which means that there is only ever one process for that program. If you start a second copy of that program then it contacts the first, asks it to create a 'new instance' (usually this means a new window) and then immediately quits. Applications which are single-instance support the --nofork argument to prevent them from creating a new process on startup. You can find out whether an application supports this by looking at the output of appname --help-kde. If you are debugging such an application, you need to run it with the --nofork argument. In gdb you can do this by executing set args --nofork before running the program.

  • Some KDE components (eg. plasma) have their own crash handlers to trigger an automatic restart or bring up a specialized bug reporting tool (eg. amarok) in case of a crash. These custom crash handlers interfere with normal debugging, and they can be disabled by passing the --nocrashhandler argument on startup (like the above --nofork).

Over the Christmas period I hope to find time to write this up on the KDE TechBase page. Please try out the above and reply to this post with any problems/comments/queries so I can include the answers when I get around to it.

Monday, October 29, 2007

FOSSCamp

This weekend I was invited by Jonathan Riddell of Kubuntu fame to attend a completely unscheduled conference in Cambridge, MA called FOSSCamp. Most of the attendees were Canonical employees but there were many representatives from other projects and companies (such as gnome, Red Hat, Samba, the FSF) as well. I was joined by Troy from KDE's publicity machine and Leo, Jeff from Amarok. Thank-you to Canonical (Jonathan and Claire in particular) for inviting us.

I have never been to an 'unconference' before, but there were many interesting sessions going. Unfortunately given that there were 3-5 happening at any one time on the first day, I missed a few that I would have liked to attend. Here is a summary of the sessions which I was able to participate in.

Suspend and Resume

The first session I attended was a whistle-stop tour through the seedy and hack-filled world of what happens when your laptop goes to sleep and wakes up again, led by Matt Garratt. After a basic introduction to how suspend and resume are supposed to work, Matt explained why it doesn't always. The next few sentences allude to terrifying hacks and should not be read by young children and people of a nervous disposition.
The main problem faced at the moment is getting the video hardware programmed correctly on resume. Currently the BIOS is tricked into running its own video setup code on resume which may or may not work. Better documentation from the manufacturers should help but it is slow to appear. Debugging suspend and resume (using the system clock as a debug data store!) was also covered. The need for more public details on the process was raised and they will probably appear in the Ubuntu wiki soon.

HotWire

HotWire is a replacement for the standard shell. It is both a text-driven graphical user interface and an object-orientated command line written in Python. The front-end is designed to greatly improve the accessibility of the shell with better auto-completion and history preservation. It can also use a modern graphical UI to visualize the output of commands. For example, typing "ls" produces a list of files in the current directory with appropriate icons and columns which can be resized and arranged. Commands are executed asynchronously so that multiple commands can be executed simultaneously and their output switched between much more easily than a conventional terminal. The downside when I last tried HotWire is that it didn't feel as responsive as a normal terminal. There are also quite a few bugs to fix and polishing required to make it feel slicker and a more natural experience.

The other aspect of HotWire, the object orientated shell, was the one which garnered much more interest. Current UNIX shells pass simple byte streams between applications. Like Microsoft's PowerShell, the idea is that passing objects between commands could allow for much more powerful command lines and less error-prone text processing. Quite a few attendees at the session were interested in having a better object shell but still wanted to use it from within their existing terminals (which include the Linux terminal on machines without X, emacs and text editors or IDEs with shell plugins).

GNOME Online Desktop

Like Hotwire, there are several aspects to Gnome's online desktop, some more interesting than others. One aspect is re-engineering applications to sync with online services and make use of data from them out of the box with minimal effort on the part of the user. This is something which would probably be very valueble to many KDE users as well since they could use their favorite KDE applications for work and communication and still share the results easily with friends or get access to the information regardless of the PC or other device they are using. Another aspect is 'Big Board' which, from what I saw at the demo, provides a summary view of information of interest to the user across various local and online services. It also brings the concept of an online identity more prominently onto the desktop and provides facilities to sign into various online services without having to go to their website. Plasma has a few applets which do similar things with regards to providing status snippets and updates for online and local services so it would be possible, if Plasma was working as it should be, to create something that looked like Big Board. What 'Big Board' has in its favor is a much more cohesive design from the end user's perspective such that the various parts fit together out of the box in a way which is useful. The downside is that at the moment it does not appear to be all that flexible and is limited in the range of services that it can talk to. One of the attendees suggested that it should use Evolution Data Server to get its calendar, TODO, status updates and other data. In the KDE world, the equivalent would be Akonadi. Having a side-panel which displayed aggregated summary updates from my various mail sources, calendars and so on which are spread across multiple web sites, local and remote files would certainly be quite useful. With Qt 4 eye candy it could look very pretty. At one point during the demonstration the internet connection failed and 'Big Board' became a big white empty space at the side of the screen. Better off-line support is obviously a requirement.

Looking at the web-site there are parts of the system (such as the web sign in daemon) which seem like good candidates for cross-desktop collaboration.

The other major aspect of the OD project is the server which stores a subset of users' settings (including desktop setup and I guess personal information and passwords etc.) online.

There is lots to think about as far as KDE and online services are concerned. KDE's libraries (new and old) provide a good technical foundation on which some really neat applications could be built. The question is how to approach this from the user experience perspective, that is not something which I have seen a big discussion on yet.

Freedom for Web Services

Brett Smith of the Free Software Foundation lead a discussion on what 'free' means in the context of online services and how the advantages of online services might be provided in a way which preserves this freedom. Apparently the FSF's position is that no centralized online service can meet their definition of free because the users of such a service cannot modify the code which is run when the service is used, even if the service provider makes the code available (which most do not). In this view, even something like Wikipedia does not qualify as free and the problem becomes a technological rather than legal one to invent a new means of delivering such services.

There was some discussion around the distinction between freedom as it relates to software which an online service uses to process data and the freedoms users have over the data they create and store in the service. The need for an easy way to convey these data freedoms was raised. My personal view is that large centralized online services (as opposed to the FSF's theoretical alternatives) will be a reality for the foreseeable future and therefore companies need more incentives to provide users with freedom over their data. An example might be a simple labeling system. In the UK food now comes with 'traffic light' labels on the packaging to indicate in simple terms how good or bad it is for you (in terms of fats, salt, sugar, proteins etc.) which has had some success in encouraging sales of healthier food and discouraging sales of unhealthy food. Perhaps the same idea could work for online services. The idea being that if a user Mike has a choice of "Larry's Calendar Service" or "Sergey's Calendar Service" he would be able to see a simple 'freedom rating' for the service and factor that into his decision. The problem of course is that the choice might largely be determined by the service which Mike's friends use rather than the service's features.

KDE 4 Libraries and Technologies

This was quite a busy session lead by Troy with discussion of the new libraries in KDE 4 and how they relate to other parts of the Linux platform. The usual topics of Qt 4 and KDE's new libraries for multimedia, hardware, search and the semantic desktop were also discussed. Leo and Jeff from Amarok were on hand to discuss the implications of these libraries in real, working applications.

* WebKit was probably the topic which attracted the most interest as it is relevant for both Gnome and KDE developers. WebKit/KHTML's CSS 3 support was trumpeted by other developers present.
* The problem of the multitude of indexers available including Strigi,Tracker etc. attracted some attention. I mentioned XESAM as a specification which allows client applications to be indexer-independent for queries. Mark Shuttleworth noted that this left the problem of how applications can provide information to indexers. I didn't know this at the time, but according to the XESAM website the specification is being developed incrementally and that facilities to do this might form part of the second iteration.

One of the participants mentioned the need for a demo KDE 4 application (like Qt's qt-demo) which shows off KDE 4's new features and provides simple working code which new developers can make use of in their own applications. I agreed but pointed to the applications in kdegames and kdeedu as the best place to start until such an application is written.

I mentioned Akonadi briefly which generated some interest. Unfortunately at the moment it is difficult to demonstrate in a really meaningful way.

Education

This session became a demonstration of KDE 4's educational applications. Marble in particular attracted attention from the participants. One point that did come up in the discussion was the usefulness of being able to adjust an educational product to fit in with different cultures and environments. An example given was an educational authority which wanted to remove smoking-related items from KTuberling. In KDE 4 this should be much easier to do given the use of SVG objects which allows individual items in scenes to be adapted and removed. I attempted to given an impromptu demonstration with Inkscape, but it wasn't quite as easy as I hoped since I picked the wrong file to edit. More documentation for distributors on how to edit or create new resources for applications would be useful.

The importance of making educational applications and games which work well on thin client systems was also raised. Firefox was cited as a problematic application because of the memory used for X pixmaps. There was hope that a WebKit browser would help in this area. For KDE, it is not easy to judge the problems until someone actually attempts to use the applications in such an environment.

Upstream Patch Flow

This session was a debate and discussion on how we (upstream) can discover and manage patches produced by distributions. Ubuntu hackers pointed to a few resources such as Ubuntu Merges which can help upstreams keep track of patches. Unfortunately both upstream and downstream have the same problem in that they have a large number of suppliers and consumers respectively which all have different systems for managing and accepting patches. Something which Ubuntu can do in the short term is automated emails to upstream maintainers about patches which are added. A quick review of patches to kdebase/kdelibs showed that much of what is patched or added are changes to the build system which is less interesting than changes to the code itself.

KDE 4 Applications

This session took part on the second day which was considerably quieter. I demonstrated a wide range of KDE 4 applications from various KDE projects to a small audience of about 15. There was appreciation for many of the new features, although in order to really impress people the front-end needs to be much slicker. The colour scheme which ships with the Oxygen style does not work very well on projectors or lighter flat screens at the moment, adjustments are definitely required in this area. Leo and Jeff lead a demonstration of the new features which Amarok 2 will provide including more online services, a new playlist, a much more prominent canvas for displaying contextual information and better plug-and-play support for a variety of media devices.

I was also asked about PIM applications afterwards. As many readers will know, the PIM applications shipped with KDE 4.0 will be fairly similar to their KDE 3.5 counterparts. Akonadi should make much more exciting things possible.

Thursday, September 27, 2007

Kickoff redux

As Sebas' mentioned recently, I have been working on a new implementation of the Kickoff start menu/application launcher. It is currently functional, although I have not started work on some of the presentational aspects yet (such as the background and tab styling). Hence no screenshots in this post. If you are testing KDE 4 on a system with KDE 3 installed, then in the case of applications for which both KDE 3 and KDE 4 versions are available, only the KDE 4 version will be shown. The search view is currently limited to application searches, but I hope to have Strigi searching working soon. Ideally query handlers will be shared between the launcher and the run dialog.

The new Kickoff can be found in trunk/playground/base/kickoff-rewrite-kde4/ and it currently builds both as a standalone application ('kickoff') and a Plasma applet ('Application Launcher' in the 'Windows and Tasks' category). The Plasma applet is a simple KDE logo button which pops up the menu when clicked on.

Hopefully Kickoff will ship with Beta 3 next week.

This new implementation is being done from scratch using Qt 4 / KDE 4 frameworks. This is the first time I have made any real use of some of the new KDE 4 libraries; they are great to work with and a few little extras have been added as a result. For example, one minor detail I added compared to KDE 3's Kickoff is that in KDE 3, the 'My Computer' tab always has an icon of a tower desktop system. In the new KDE 4 Kickoff the icon will change to a laptop or a tower depending on what kind of system it is being run on - and that is done with a couple of lines of code.

Finally, feedback is always welcome. If you are an OpenSuSE/KDE user who uses the Kickoff menu on a regular basis, feel free to add your thoughts to this post's comments :)

Thursday, September 13, 2007

Funny languages in the terminal

When I look at Arabic, Chinese or Japanese text all I see are some odd squiggles. Some text that used to produce square-looking squiggles in KDE 3 now produces more curvy squiggles in KDE 4. Apparently this is a good thing. Most of this is down to Qt 4. But I still don't know whether it is readable to people who normally see something other than squiggles.

I had a stab at adding input method event support to Konsole in trunk recently, but I am very limited in my ability to test it. There is a bug report to file comments against.

If you can read and write in these languages, or even better, understand the mysterious world of Unicode - please help me to find bugs in Konsole's language support so that I can fix them.

Wednesday, July 11, 2007

Quick updates and Akademy thanks

First, some terminal updates:

  • In the past, terminal programs running in Konsole had no idea about the color scheme being used, although some tried to guess based on the value of the TERM environment variable. I found out that the rxvt terminal sets a COLORFGBG variable which is recognised by Vim and others.
    The upshot of this is that when a color scheme with a dark background is used by Konsole , Vim will automatically pick appropriate colors for syntax highlighting. The same is true for a light background. Thanks to Robert Scott for bringing the problem to my attention.

  • I added a handy "hidden" feature to the color schemes. Per-session random colors. This is commonly used for the background color in a color scheme so that you can tell different sessions apart at a glance - especially when you are working with thumbnails of the terminal. KDE 3 had a random hue feature, but it was random per Konsole process, which is not so useful. I say this feature is hidden because the option is not yet exposed in the GUI and requires manually editing the .colorscheme files. Adding this feature to the UI without cluttering what is currently a nice tidy dialog will require some careful thought.

  • There was much tweaking in response to feedback from other hackers at Akademy. Cheers for the feedback :)

But the main point of this post was to thank everyone, especially the organizers, for a great Akademy. As always, the best part of this kind of conference is the people met, the discussions had and the general feeling of fraternity. KDE 4 itself still needs a lot of work before the final tarballs can be rolled, but I am confident we'll do Konqui proud.